Crey Video games groups with Overwolf’s Tebex to make recreation creation accessible

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Crey Video games has teamed up with Overwolf’s Tebex division to construct an accessible and non-technical recreation creation platform.

Consumer-generated content material platform maker Overwolf lately acquired Tebex, which helps monetize video games and personal recreation servers. (Overwolf’s CEO Uri Marchand will talk about UGC at our upcoming GamesBeat Summit Subsequent 2022 occasion on October 25-26 in San Francisco).

This collaboration will financially reward Crey’s recreation creators as customers will have the ability to purchase and spend the platform’s foreign money by a Tebex-powered net retailer. In flip, recreation creators shall be rewarded for his or her creations by way of in-game purchases. The primary title to combine this performance is Time Travellin’ Zombies, an motion taking pictures multiplayer cooperative recreation.

Time Travellin’ Zombies

Crey Video games desires to empower creators to construct, play, and monetize video games with out the obstacles of studying to code. Its mission is to unravel the issues that user-generated video games face round creation, distribution, and financing. With over a million installs up to now, Crey offers creatives of all backgrounds an avenue to create entertaining and enjoyable experiences inside minutes.

“Tebex has constructed an excellent end-to-end service that can add an infinite quantity of worth to our customers and can assist us make monetization extra honest, clear, and accessible for UGC recreation creators,” mentioned Benjamin Flosser, product director at Crey Video games, in an announcement. “We share a imaginative and prescient of eradicating obstacles in recreation creation, so we’re actually enthusiastic about this partnership, which is just the start relating to offering distinctive advantages to CREY Video games, Overwolf, and Tebex’ customers.”

Tebex helps recreation studios monetize their UGC communities, which spans from dealing with worldwide funds to processing creator payouts. Since its inception, Tebex has processed over $500 million throughout its monetization platform.

Crey Video games’ product director Benjamin Flosser.

“Crey ranges the enjoying discipline relating to recreation improvement and is empowering a brand new technology of creators to make and publish video games extra simply than ever earlier than. We’re excited to companion with the workforce to allow rewards for the hundreds of creators on the Crey platform whereas strengthening the burgeoning UGC motion,” mentioned Lee McNeil, director of product for Tebex at Overwolf, in an announcement.

Crey Video games was based again in 2016 with the idea that the long run belongs to the artistic and collaborative. With workplaces in Copenhagen and Budapest, Crey is concentrated on delivering a enjoyable, social, and extremely customizable recreation platform.

Acquired by Overwolf for $29 million in March, Tebex is a checkout and funds platform within the gaming trade. Tebex works with modders, publishers and studios to simplify and handle cost processes together with international funds acceptance, fraud, chargebacks, gross sales tax, compliance and extra.

Crey has 72 staff. IN an e-mail to GamesBeat, Crey mentioned that the brand new digital creators and neo-communities are creating new methods to attach with one another by way of recreation creation they usually want correct instruments to do it. Crey does this.

The instruments to create video games right this moment are getting highly effective and troublesome to make use of. Crey tries to make it straightforward to create video games. Crey CEO Janos Flosser spent years in standard recreation improvement, and seeing his household and mates create play in new and alternative ways impressed Crey.

Requested about Web3, Crey mentioned it’s leveraging the perfect of Web2 and Web3 to handle the challenges of creation, distribution, and financing in user-generated video games. Right this moment most Web3 merchandise we’ve seen in gaming markets are pushed by perceived worth and hypothesis, the corporate mentioned.

“We consider there’s a special strategy, a greater one, by utilizing these applied sciences to offer high quality leisure, transparency, and sustainability in artistic collaboration,” Crey mentioned.

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